Swat League

SWAT League event 1 : Get Bob!

Event 1 will be held at Field 19 Paintball Range in Fourwys, in ‘Kill House’ field.

Each team will play 6-7 games (2 sessions / game).

Game play:

GAME PLAY IS 5 MINUTES PER SESSION each team will be playing each other. each game consists of 2 SESSIONS per 1 Game e.g. attack and defense roll over with a 2-minute interval between the 2.

SO HOW IT WILL ACTULLY WORK IS…. team A attacks team B defends after that game 2-minute break, team A defends team B attacks, so each team have a fair advantage of attacking and defending per game. Game is 16 minutes long.+2 minutes’ interval. (no re-arming allowed)

Objectives

DEFENDERS team has 2 minutes to take hostage and hide it, DEFENDERS it’s their objective to prevent attacker from finding hostage and extracting it.(you are not allowed to hide hostage, it has to be in plain sight)

ATTACKERS objective is to find hostage and eliminate threat. and extract to designated area or areas

Event Details

Location: Field 19 Paintball, Fourways
Date: 1st May 2016
Start time: 9AM !SHARP!
Registration open:
7:30AM
Price: R600 / team
Organizer: DNA Paintball & Field 19
Type: Milsim Scenario League

Scores from event

  1. Warriors…126pts
  2. Spartans Special Forces.. 104pts
  3. Sentinals 103pts
  4. Black Watch 90pts
  5. SRS Bushies 71pts
  6. UBCS..65 pts
  7. Warpigs(2).. 57pts
  8. Warpigs(1)..36pts

Point structure

Defending team (‘SWAT’)

  • Defend yourselves and prevent hostage from falling into the hands of swat. If you manage to keep hostage untill the end of the game, 10 points added as well as +1 point per live player

Attacking team: (‘BAD GUYS’)

  • Find hostage and extract to designated area, 10 points allocated as well as +1 point per live player
  • If you eliminate all opfor but not enough time to extract only 5 points allocated + 1 per live player
  • If you don’t find or extract hostage before time runs out, no points allocated. (defending wins by full 10 points)

Game Rules

  • BOB has to remain on stretcher at all times.
  • 1 person can drag stretcher, but BOB has to remain on stretcher
  • If BOB falls of STRETCHER, Defending team will need to put BOB back on stretcher BEFORE they are allowed to move Bob, BOB is not allowed to be moved while off the stretcher.
  • NO tape, belts or any sort of restraining harness is allowed to be used to keep BOB on stretcher.
  • AMMO COUNT: 100 paintballs per person per game.ie 50 paintballs per session.
  • MARKER: Milsim Style marker or Pistols (no speedball markers-that includes ETHAS with milsim kit)
  • VELOCITY: 270FPS, BE ADVISED there are tight corners, you will know about it When you get shot)
  • RATE OF FIRE: semi/burst or full auto(10bbs)
  • COST PER TEAM: 600.00 includes range fee and unlimited air refills (co2 not included-range price per oz) 5 MAN
  • TEAM (7 MAN ROSTER) 5 in field with 2 reserves
  • ACTIVE PLAYER COUNT: 5
  • BOB is NOT allowed to be used as a human shield!

RULES AND REGULATIONS:

  1. ANY HIT COUNTS INCLUDING GUN
  2. 50 PAINTBALLS PER SESSIONS OR 100 PAINTBALLS PER GAME
  3. THERE WILL BE REFS THAT WILL BE WONDERING, IF THEY SEE ANY PAINT ON YOU, YOU WILL BE OUT WITH 1 FOR 1 PENALTY
  4. 270FPS SEMI, BURST OR FULL AUTO- NO SPEEDBALL GUNS
  5. NO PHYSICAL CONTACT IN FIELD, ANY ISSUES WITH PLAYERS, YOU AND YOUR TEAM WILL BE BANNED FROM LEAGUE AND FIELDS
  6. MASK ON AT ALL TIMES, – THIS IS A CQC FIELD, ALOT OF CORNERS AND TIGHT FITS… don’t take a chance to take your mask off to clean it cause you will get shot- any issues with masks or guns game will not stop- vacate building immediately– – once you are out of playing field you are not allowed to reinsert.
  7. DEAD MEN DONT TALK…if caught player closest will be eliminated.
  8. FULL FACE MASKS WILL BE WORN, — – this is close fighting
  9. GLOVES RECOMMENDED
  10. NO BLIND FIRING

BE HONEST, WE ARE HERE FOR THE FUN AND ESPECIALY THE LOVE OF THE GAME.