Event 2 timer

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SWAT League event 2 : Get Bob home!

Event 2 will be held at BNT Paintball Range in Boksburg, on ‘Mogadishu’ field.

Each team will play 7-8 games (2 sessions / game = 14 sessions).

Game play: Due to Bob being injured during event 1, (someone used him as a human shield). Luckily for Bob, he has 2 houses in the area. It is the objective of the defending team (team escorting Bob) to escort poor old Bob to the house of his choosing (defending team will decide which house to escort Bob to and inform the refs before GO time). Attacking team will have to figure this out during the game! Each game will consist of 2 sessions (5 minutes each). Teams playing against each other will have a chance to try both, attacking and defending. There will be a short 2 min break between each session (no re-arming allowed)

Objectives

Defenders: Protect and escort Bob to his house.

Attackers: Prevent Bob from getting home.

 

Event Details

Location: BNT Paintball range, Bogsburg
Date: 26th June 2016
Start time: 9AM !SHARP!
Registration open:
7:30AM
Price: R600 / team
Organizer: DNA Paintball & Field 19
Type: Milsim Scenario League

Event points

  1. Team Evil – 171 points
  2. Wrecking Crew – 138 points
  3. Spartan SF Alpha – 122 points
  4. Spartan SF Bravo – 94 points
  5. Warriors – 71 points
  6. Crows – 68 points
  7. Royal Warriors – 29 points
  8. Sentinels – 27 points
  9. Nomads – 25 points

Point structure

Defending team (‘SWAT’)

  • Defend yourselves and prevent Bob from falling into the hands of BAD GUYS.
  • If you manage to escort BOB to designated house, 10 points will be rewarded as well as +1 point per live player.
  • IF time runs out, ‘Bad Guys’ win & no points awarded to SWAT

Attacking team: (‘BAD GUYS’)

  • Prevent the Swat team from escorting Bob home
  • SWAT team out of time or eliminated: 10 points +1 point per live player.
  • IF SWAT team is successful ‘Bad Guys’ will not get ANY points

Game Rules

  • BOB has to remain on stretcher at all times.
  • 1 person can drag stretcher, but BOB has to remain on stretcher
  • If BOB falls of STRETCHER, Defending team will need to put BOB back on stretcher BEFORE they are allowed to move Bob, BOB is not allowed to be moved while off the stretcher.
  • NO tape, belts or any sort of restraining harness is allowed to be used to keep BOB on stretcher.
  • AMMO COUNT: 100 paintballs per person per game.ie 50 paintballs per session.
  • MARKER: Milsim Style marker or Pistols (no speedball markers-that includes ETHAS with milsim kit)
  • VELOCITY: 240FPS, BE ADVISED there are tight corners, you will know about it When you get shot)
  • RATE OF FIRE: semi/burst or full auto(10bbs)
  • COST PER TEAM: 600.00 includes range fee and unlimited air refills (co2 not included-range price per oz) 5 MAN
  • TEAM (7 MAN ROSTER) 5 in field with 2 reserves
  • ACTIVE PLAYER COUNT: 5
  • BOB is NOT allowed to be used as a human shield!

RULES AND REGULATIONS:

  1. ANY HIT COUNTS INCLUDING GUN
  2. 50 PAINTBALLS PER SESSIONS OR 100 PAINTBALLS PER GAME
  3. THERE WILL BE REFS THAT WILL BE WONDERING, IF THEY SEE ANY PAINT ON YOU, YOU WILL BE OUT WITH 1 FOR 1 PENALTY
  4. 270FPS SEMI, BURST OR FULL AUTO- NO SPEEDBALL GUNS
  5. NO PHYSICAL CONTACT IN FIELD, ANY ISSUES WITH PLAYERS, YOU AND YOUR TEAM WILL BE BANNED FROM LEAGUE AND FIELDS
  6. MASK ON AT ALL TIMES, – THIS IS A CQC FIELD, ALOT OF CORNERS AND TIGHT FITS… don’t take a chance to take your mask off to clean it cause you will get shot- any issues with masks or guns game will not stop- vacate building immediately– – once you are out of playing field you are not allowed to reinsert.
  7. DEAD MEN DONT TALK…if caught player closest will be eliminated.
  8. FULL FACE MASKS WILL BE WORN, — – this is close fighting
  9. GLOVES RECOMMENDED
  10. NO BLIND FIRING

BE HONEST, WE ARE HERE FOR THE FUN AND ESPECIALY THE LOVE OF THE GAME.